The villain returns in the final scene, only for the story’s three heroes to burst from the pages of the book and have the player defeat him in a final battle. The two time periods would eventually intersect, as it is revealed that the book is actually a vessel that was used to trap Ganon. These segments would have been filled with mini-games rather than combat.Įach page of the book would tell a part of Link’s quest to stop Ganon and transport you back in time to play through the story yourself. ![]() Following the traditional Zelda-style RPG formula, you’d explore an open world, talk to NPCs, and complete quests to gradually collect pages from a mysterious old book. As you progress through the quest, you gradually acquire new items with which to solve puzzles and reveal new previously locked areas, similar to how Samus acquires new items to unlock areas in Metroid.īetween adventures with Link and his pals, players would also take on the role of Kori, a boy living in present-day Hyrule. Puzzle solving would also have received a lot of attention. Although there is no XP or leveling system, you would amass armor, weapons, and heart coins to improve your character’s stats. Aping the strategic RPG gameplay of Final Fantasy Tactics, the four heroes would have claimed distinct weapons, combat abilities, and playstyles. Much of Hyrule’s Heroes is said to have taken place 100 years ago and followed Link as he teamed up with three original characters – Dunar the Goron, Seriph the Rito, and Krel the Zora – to stop Ganon. Players would have fought groups of enemies in low-key tactical combat encounters, in between puzzle solving in an open world. Heroes of Hyrule would have blended the turn-based combat of Final Fantasy Tactics with the traditional adventure gameplay of the Zelda series. Gameplay and story details for the canceled game were recently revealed by YouTube channel Did You Know Gaming?, which acquired the game’s full 22-page document from former Retro employees. Designed for the Nintendo DS, it was intended to “attract fans of games such as previous Zelda titles and Final Fantasy Tactics”. Metroid Prime developer Retro Studios wanted to create a Zelda game in the style of Final Fantasy Tactics, but the idea was rejected by Nintendo before development could begin in earnest.ĭeveloped in 2004, Heroes of Hyrule was described by Retro Studios in an internal pitch document as “a story-driven game of exploration, puzzle-solving, and strategic combat set in the Zelda universe”.
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